- A Tale of Sound & Play
- Sublime Radio
4 weeks
Explorations: CNC, Woodworking, Arduino, Soldering, SolidWorks,
How it Works:
To use this radio, one has to spin the base to change the channel. In order to control the volume, one must move the ball into different positions to find the right pitch.
To use this radio, one has to spin the base to change the channel. In order to control the volume, one must move the ball into different positions to find the right pitch.
A Tale of Sound & Play
What does it mean for something to have intrinsic value? Does it have to follow the status quo?- For the radio, I consider value differently. Consider play in use: upon first look, one would probably not guess what this is. Even though it does not have the normal functions of radio(no buttons or dials or digital screens or analog functions), it still maintains the function(sound, station, and volume).
- This project draws inspiration from two key concepts: the narrative of Sisyphus and my interpretation of sound and location. Influenced by the story of Sisyphus, the central theme revolves around the idea of "playing god." The perspective of viewing the piece from above mirrors the observation of earthly topography. My aim is to immerse users in an interactive experience within the artwork. Each hill features a basin, allowing users to navigate the ball across different areas or lands. Moreover, the topography holds a personal significance. Having resided in Pittsburgh for the past three years, I've identified specific places that hold enduring significance—some frequented regularly, while others harbor vivid memories. The varying heights of the hills symbolize the intensity of the location's significance to me, with each hill corresponding to a specific spot in the Shadyside, East Liberty, and Oakland areas on the map.
- Process
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